![]() While there's a lot of people in community that like tall sprites, and a few that like TAB, I don't necessarily think that the staff favors them over chibi. In fact, TAB has improved and added layers, creating a more sophisticated layer system - but it, as a result, cannot work in the default RMV generator - so they'd have to actually implement Schlangan's generator as official tool. TAB doesn't conform to the default RMV Generator standards. The facesets have a lot of content, but there aren't any sideview battlers (which we're attempting to remedy).ģ. Aside from that, you can't really compare its popularity with the generally popular asset workshops or contributors.Ģ. Most people look in the Resource forum, not the Utilities forum. TAB is actually very unknown as an available tool. This "DLC Pack" features 12 variants of the "fat merchant clothing" that include gloveless clothing, seperate top & bottom (you can use 2 clothing pieces at once) a vest, and torn clothing of merchants that were down on their luck.Ĭlick to expand.Not so far, but I also don't think it's likely.ġ. I've been taking apart some of the stripped bases WaywardMartian released awhile ago and used them to pixel a couple variants. If you do - or you're otherwise interested in contributing some small packages of your own - send me a PM and I can help you figure out how to create your own content packs & help with the workflow. themes), but I doubt you're eagier to code an entire generator from the start. I'd love to develop a more sophisticated generator tool that allows greater liberties, easier accessibility & better management options (tags to switch between fantasy, modern, etc. I'm still occasionally releasing assets, but those assets are usually either packages of stuff WaywardMartian released, or byproducts of the work I'm currently doing on a game project. ![]() Unfortunately the time where I was very active in developing this resource base is over. Since those won't be coming, there's no reason to keep the size at 97 when 64 is easier to handle and more desired by people.)Ĭlick to expand.Sorry for the late reply. (Also, the 97 was for originally more ambitious things like even taller characters, monsters, etc. This is done for compatibility reasons for plugins that could get odd issues otherwise. I should also note that the new armor&clothing as well as the entire TAB generator has now switched from my custom 97 pixel size to the 64 pixel size that the Dark Fantasy set uses. Note that these are sprites only: the face-images are not present and will not be made. In addition, WaywardMartian has provided a new awesome looking Front & Rear Hair for women. There's 8 new armors for men and 8 new clothing types for women. ![]() My sprites are only like 13x27 or so, so I'm not looking to make very large areas, but I do want to alter the proportion of the sprites, and if I use mine in place of Galv's, it's just a chaotic mess of random quadrants of my spritesheet.It's been a pretty long while, but since WaywardMartian made a couple really nice looking sprites ( check them out here) I've made them into generator parts and also used the opportunity to add a few others I had flying around that he send me a while ago. Second, I've only been able to find Galv's solution to extending frame counts, which from their demo works great, but I have no idea what's going on when it comes to the sprites, themselves the demo's 8-frame example has sprites that are like 140px tall, but it knows exactly what to do with them. I have animations with 8 frames each, which I have in my ignorance used at the default 48x48 dimensions, but while lots of people are using taller sprites, nobody seems to be describing how they're doing it.įirst, how does MZ know how to divide the spritesheets that aren't the default 48x48? Does this require a plugin, or does MZ detect the dimensions of the file you're using and assess what needs to be done on its own? MZ has default 48x48px spritesheets, tiled at 3x4 for the animations, sequenced as 1, 2, 3, 2, 1. So I'm making custom characters, and have been exploring lots of different plugins to get the feel or mechanics I want, but something that seems to be addressed without ever describing how it's done is taller character spritesheets. ![]() Point being, I'm hoping to get some answers that rightly assume I've little to no idea how this works. So I'm a beginner with RM and when I try to look things up it seems most posts/answers tend to be geared for people who already know how pretty much everything works, and have been working with it for a long time a lot of answers for things like plug-ins are like "turn this on and change the setting to x" and until I had tinkered for a really long time I had no idea where to go to even access said setting. ![]()
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